Comments

Log in with itch.io to leave a comment.

I like the idea and the novelty of the game design, but I hate the implementation. When trying to use the mouse to influence movement (since my left arrow key is broken), where you click does not match up with where your mouse actually is. Dialogue tends to clip outside of the word bubbles, making some sentences impossible to decipher...

...and the battle system seems to take on more of an 'ATB' style of fighting than a proper turn-based system; I can attack twice, maybe even three times in the span between opponents' attacks, and sometimes I just can't get an attack off at all, or can't run from a random encounter without first taking copious amounts of damage. As you can imagine, this is incredibly frustrating at times.

Speaking of copious damage, the values for certain attacks seem wildly skewed. I chose a Growlithe starter, caught a few Pokemon, and went to fight June... her Pikachu's Thundershock dealt nearly quadruple the damage of my Growlithe's Ember at the same level, even though Fire and Electric have no relationship in the type chart whatsoever. You'd think they'd be roughly equal in strength, but nope!

The battle system is definitely buggy, but the art is great, and I like this dynamic for a lewd game! I'd point out bugs I found, but I doubt it'd be super helpful seeing as there's just so many obvious ones to work on for the moment. I'll check back on this later when it's more polished. 

One thing I did notice, in the start-of-game sequence, June uses a Weedle to catch the Pikachu, but she doesn't actually have one in her party. Also, the water type screen says that it's effective against electric, but doesn't mention that electric is also super effective against it.

Thank you for playing! Glad you liked the art! I encourage you to share what bugs you found in my devlog, just post a comment there: Gamegal Cumpanion - Devlog Jam Patch #1 - this can help a lot because there are too many combatants and types to fully review my self alone in between patching and filling out content in this crunch. 

Fat update with bugfixes and QOL updates released! If I missed anything, please see my other comment and post bugs there. 💙

really janky and slow definitely needs a balance and a lot of quality of life updates. ran into the first trainer got my ass kicked witch caused june to get stuck in her bet dialog then died to a wild with her dialog still looping. fun idea just not their yet

Thanks for playing! Yes the submission was sent in unfinished so I didnt miss the deadline. Im noting bugs and working on a post submission patch. Thanks for identifying the bug, please look forward to the updates. As the game lags in the Web player mode only, I am working on an optimization to combat this, and later a desktop version as an alternative.